•  

Back

Survey results 2014 by technologies for Industrial and South America. N=9 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing----------
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries11.11-100.00---100.00---
E-learning Platforms and Architectures11.11100.00-------100.00
Games & Virtual Worlds to foster student's engagement and motivation11.11-100.00---100.00---
Gesture-based computing----------
Intelligent tutoring system----------
Interactive video lectures and video conferencing----------
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories11.11-100.00----100.00--
Massive Open Online Courses11.11-100.00--100.00----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)11.11100.00--100.00-----
Open Source, Open Standards, and Federated Systems11.11100.00--100.00-----
P2P online assessment----------
Remote labs----------
Simulators22.2250.0050.00--50.0050.00---
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)