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Survey results 2013 by technologies for Biomedical Engineering and The Worldwide. N=27 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing18.52-80.0020.00-40.0020.00-20.0020.00
Augmented Reality for Learning----------
Cloud computing11.1166.67-33.3333.33---33.3333.33
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries14.81100.00--25.0025.00-25.0025.00-
E-learning Platforms and Architectures11.11-66.6733.33--100.00---
Games & Virtual Worlds to foster student's engagement and motivation3.70100.00----100.00---
Gesture-based computing----------
Interactive video lectures and video conferencing----------
Learning analytics and semantic web3.70-100.00------100.00
Learning Objects reusability and digital repositories3.70-100.00-----100.00-
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)3.70-100.00-100.00-----
Open Source, Open Standards, and Federated Systems7.41-100.00-50.00-50.00---
P2P online assessment----------
Remote labs----------
Simulators11.1133.3333.3333.33---33.3333.3333.33
Virtual labs3.70-100.00---100.00---
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)7.41100.00--50.0050.00----
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