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Survey results 2011 by technologies for Aerospace and The Worldwide. N=72 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning43.0696.77-3.2393.553.23---3.23
Cloud computing4.1733.3333.3333.3333.33-33.33-33.33-
Digital whiteboards1.39-100.00----100.00--
E-books and digital libraries6.9440.0040.0020.0020.0040.0040.00---
E-learning Platforms and Architectures8.3316.6783.33-33.33-33.3316.67-16.67
Games & Virtual Worlds to foster student's engagement and motivation5.5625.0025.0050.00-25.00-50.0025.00-
Interactive video lectures and video conferencing8.3333.3333.3333.3316.6716.6716.6716.6716.6716.67
Learning Objects reusability and digital repositories----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)4.1766.6733.33--33.33-33.33-33.33
Open Source, Open Standards, and Federated Systems1.39--100.00-100.00----
Semantic Web and Ontologies for Learning Systems----------
Simulators, and Virtual and Remote Labs11.1125.0050.0025.0025.0012.50--37.5025.00
Standardization, Reusability and Interoperability Issues2.78--100.00-100.00----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)2.7850.0050.00-100.00-----
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