Survey results by technologies for the Social and inmersive... cluster and years for The Worldwide and Electrical and Computer Engineering
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=26 votes | 2012 N=41 votes | 2013 N=30 votes | 2014 N=16 votes | 2015 N=2 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 53.85 | 36.59 | 40.00 | 50.00 | 100.00 |
Gesture-based computing | - | 9.76 | 6.67 | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 46.15 | 53.66 | 53.33 | 50.00 | - |