Survey results by technologies for the Social and inmersive... cluster and years for The Worldwide and Education
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=73 votes | 2012 N=63 votes | 2013 N=33 votes | 2014 N=23 votes | 2015 N=5 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 42.47 | 25.40 | 45.45 | 30.43 | 60.00 |
Gesture-based computing | - | 4.76 | - | 4.35 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 57.53 | 69.84 | 54.55 | 65.22 | 40.00 |