Survey results by technologies for the Social and inmersive... cluster and years for Asia and Oceania and Electrical and Computer Engineering
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=1 votes | 2012 N=5 votes | 2013 N=3 votes | 2014 N=3 votes | 2015 N=0 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | - | 40.00 | 66.67 | 66.67 | - |
Gesture-based computing | - | - | - | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 100.00 | 60.00 | 33.33 | 33.33 | - |