Survey results by technologies for the Social and inmersive... cluster and years for North America and Electrical and Computer Engineering
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=17 votes | 2012 N=18 votes | 2013 N=15 votes | 2014 N=7 votes | 2015 N=1 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 64.71 | 33.33 | 33.33 | 42.86 | 100.00 |
Gesture-based computing | - | 11.11 | 6.67 | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 35.29 | 55.56 | 60.00 | 57.14 | - |