Survey results by technologies for the Social and inmersive... cluster and years for Europe and Education
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=21 votes | 2012 N=23 votes | 2013 N=15 votes | 2014 N=7 votes | 2015 N=4 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 38.10 | 26.09 | 26.67 | 14.29 | 50.00 |
Gesture-based computing | - | 8.70 | - | 14.29 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 61.90 | 65.22 | 73.33 | 71.43 | 50.00 |