Survey results by technologies for the Social and inmersive... cluster and years for Asia and Oceania and Computer Science and Software Engineering
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=18 votes | 2012 N=12 votes | 2013 N=5 votes | 2014 N=7 votes | 2015 N=0 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 44.44 | 50.00 | 40.00 | 57.14 | - |
Gesture-based computing | - | 8.33 | 20.00 | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 55.56 | 41.67 | 40.00 | 42.86 | - |