Survey results by technologies for the Social and inmersive... cluster and years for North America and Computer Science and Software Engineering
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=23 votes | 2012 N=15 votes | 2013 N=8 votes | 2014 N=3 votes | 2015 N=0 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 30.43 | 26.67 | 37.50 | 33.33 | - |
Gesture-based computing | - | - | 12.50 | 66.67 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 69.57 | 73.33 | 50.00 | - | - |