Survey results by technologies for the Social and inmersive... cluster and years for Europe and Computer Science and Software Engineering
Exploring the data by the cluster technology selected
Technologies | Survey years - Votes(%) | ||||
---|---|---|---|---|---|
2011 N=53 votes | 2012 N=24 votes | 2013 N=19 votes | 2014 N=9 votes | 2015 N=0 votes | |
Games & Virtual Worlds to foster student's engagement and motivation | 43.40 | 29.17 | 47.37 | 33.33 | - |
Gesture-based computing | - | 4.17 | 5.26 | 33.33 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 56.60 | 66.67 | 47.37 | 33.33 | - |