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Survey results 2019 by disciplines for Games & Serious game... and The Worldwide. N=32 votes

Exploring the data by disciplines

Disciplines Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Aerospace----------
Biomedical Engineering----------
Chemical and Biochemical Engineering----------
Civil Engineering----------
Computer Science and Software Engineering25.0025.0062.5012.5025.0025.00--25.0025.00
Control Systems----------
Electrical and Computer Engineering18.7516.6733.3350.0016.6716.67-33.33-33.33
Electronics3.13--100.00-----100.00
Energy----------
Geoscience and Remote Sensing----------
Industrial3.13-100.00--100.00----
Mechanical Engineering6.25-100.00--100.00----
Other15.6340.0060.00-40.00-40.0020.00--
Robotics----------
Technology and Engineering Education18.7566.6733.33-33.3350.00---16.67
Telecommunications9.3833.3333.3333.33-66.67--33.33-
Vehicular Technology----------
All disciplines100.0031.2550.0018.7521.8834.386.259.389.3818.75
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