Survey results 2019 by disciplines for Games & Serious game... and The Worldwide. N=32 votes
Exploring the data by disciplines
Disciplines | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Aerospace | - | - | - | - | - | - | - | - | - | - |
Biomedical Engineering | - | - | - | - | - | - | - | - | - | - |
Chemical and Biochemical Engineering | - | - | - | - | - | - | - | - | - | - |
Civil Engineering | - | - | - | - | - | - | - | - | - | - |
Computer Science and Software Engineering | 25.00 | 25.00 | 62.50 | 12.50 | 25.00 | 25.00 | - | - | 25.00 | 25.00 |
Control Systems | - | - | - | - | - | - | - | - | - | - |
Electrical and Computer Engineering | 18.75 | 16.67 | 33.33 | 50.00 | 16.67 | 16.67 | - | 33.33 | - | 33.33 |
Electronics | 3.13 | - | - | 100.00 | - | - | - | - | - | 100.00 |
Energy | - | - | - | - | - | - | - | - | - | - |
Geoscience and Remote Sensing | - | - | - | - | - | - | - | - | - | - |
Industrial | 3.13 | - | 100.00 | - | - | 100.00 | - | - | - | - |
Mechanical Engineering | 6.25 | - | 100.00 | - | - | 100.00 | - | - | - | - |
Other | 15.63 | 40.00 | 60.00 | - | 40.00 | - | 40.00 | 20.00 | - | - |
Robotics | - | - | - | - | - | - | - | - | - | - |
Technology and Engineering Education | 18.75 | 66.67 | 33.33 | - | 33.33 | 50.00 | - | - | - | 16.67 |
Telecommunications | 9.38 | 33.33 | 33.33 | 33.33 | - | 66.67 | - | - | 33.33 | - |
Vehicular Technology | - | - | - | - | - | - | - | - | - | - |
All disciplines | 100.00 | 31.25 | 50.00 | 18.75 | 21.88 | 34.38 | 6.25 | 9.38 | 9.38 | 18.75 |