Survey results 2022 by technologies for The Worldwide and Computer Science and Software Engineering. N=186 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Improving Digital Literacy | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Adaptive and personalized learning | 16.13 | 20.00 | 30.00 | 50.00 | 16.67 | 16.67 | 3.33 | - | 10.00 | 10.00 | 30.00 | 13.33 |
Chatbots and Virtual assistants | 3.23 | 16.67 | 33.33 | 50.00 | 16.67 | 16.67 | 16.67 | - | - | - | 33.33 | 16.67 |
Cloud computing | 5.91 | 18.18 | 72.73 | 9.09 | 9.09 | 36.36 | 27.27 | - | 9.09 | 9.09 | 9.09 | - |
Digital accreditations (badges, free and paid digital diplomas) | 2.15 | 25.00 | 25.00 | 50.00 | 25.00 | - | - | 25.00 | - | 25.00 | - | 25.00 |
Digital fabrication and makerspaces | - | - | - | - | - | - | - | - | - | - | - | - |
Digital Twins | - | - | - | - | - | - | - | - | - | - | - | - |
Distributed remote labs (federated remote labs) | 2.15 | 25.00 | 50.00 | 25.00 | 25.00 | 25.00 | - | - | - | 50.00 | - | - |
Games & Serious games to foster student's engagement and motivation | 4.30 | 37.50 | 25.00 | 37.50 | 25.00 | 37.50 | 12.50 | 12.50 | 12.50 | - | - | - |
Intelligent tutoring system | 7.53 | - | 50.00 | 50.00 | 7.14 | 14.29 | 21.43 | - | 21.43 | 7.14 | 21.43 | 7.14 |
Internet of Things use in the classroom/laboratory | 3.76 | 28.57 | 42.86 | 28.57 | - | 14.29 | 14.29 | - | 42.86 | - | 28.57 | - |
Learning analytics | 9.68 | 50.00 | 38.89 | 11.11 | 22.22 | 5.56 | 27.78 | 5.56 | 22.22 | - | 16.67 | - |
Massive Open Online Courses (MOOCs) | 4.30 | 37.50 | 37.50 | 25.00 | 12.50 | 37.50 | 12.50 | - | 25.00 | - | - | 12.50 |
Mobile apps | 2.15 | 25.00 | 50.00 | 25.00 | - | 25.00 | 25.00 | - | - | - | 50.00 | - |
Open Educational Resources and Practices | 12.37 | 43.48 | 26.09 | 30.43 | 17.39 | 13.04 | 8.70 | 17.39 | 4.35 | 17.39 | 13.04 | 8.70 |
Peer online assessment | 3.23 | 83.33 | 16.67 | - | 33.33 | 16.67 | - | - | - | - | - | 50.00 |
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) | 7.53 | 78.57 | 21.43 | - | 28.57 | 7.14 | 21.43 | 7.14 | - | 7.14 | 14.29 | 14.29 |
Remote evaluation and plagiarism detectors | 3.23 | 33.33 | 66.67 | - | - | - | 33.33 | - | 16.67 | 50.00 | - | - |
Remote labs (hardware manipulation through a web) | 2.15 | - | 50.00 | 50.00 | - | - | 50.00 | - | 25.00 | 25.00 | - | - |
Robotics in the classroom to enhance student motivation | 1.61 | - | 66.67 | 33.33 | - | - | - | - | 33.33 | - | 66.67 | - |
Virtual labs (web-based simulation software) | 3.76 | 42.86 | 57.14 | - | 14.29 | - | 28.57 | 14.29 | 14.29 | 28.57 | - | - |
XR and immersive environments | 4.84 | - | 22.22 | 77.78 | - | 11.11 | 11.11 | - | 55.56 | - | 22.22 | - |
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