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Survey results 2019 by technologies for Europe and all disciplines. N=204 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning13.7321.4325.0053.5732.1417.86-7.1410.7132.14
Chatbots and Virtual assistants2.9416.6750.0033.3316.67-16.6750.00-16.67
Cloud computing3.9262.5025.0012.5012.50-12.5037.5025.0012.50
Digital accreditations (badges, free and paid digital diplomas)1.9625.0025.0050.00-25.00-25.0050.00-
Digital Twins2.45-40.0060.00-20.0020.0060.00--
Distributed remote labs (federated remote labs)5.8816.6741.6741.67--50.0016.6733.33-
Games & Serious games to foster student's engagement and motivation7.3553.3333.3313.3340.0033.33--13.3313.33
Intelligent tutoring system9.3126.3231.5842.1121.0521.0515.79-10.5331.58
Internet of Things applications and its use in the classroom/laboratory6.8628.5735.7135.7114.297.1428.577.1421.4321.43
Learning analytics 14.2227.5944.8327.5913.7913.7924.1413.7913.7920.69
Massive Open Online Courses4.4177.7822.22-11.1122.22--22.2244.44
Mobile apps6.3769.2323.087.697.697.697.697.6923.0846.15
Open Educational Resources and Practices9.3168.4215.7915.795.2642.1110.535.2615.7921.05
Peer online assessment1.9650.0025.0025.00-50.00---50.00
Remote labs2.4540.0040.0020.00---20.0060.0020.00
Robotics in the classroom to enhance student motivation3.9262.5025.0012.50-37.50--25.0037.50
Virtual labs0.98100.00--50.00----50.00
XR and immersive environments1.96--100.0025.0050.0025.00---
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