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Survey results 2020 by technologies and disciplines for Asia and Oceania. N=69 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTechnology and Engineering EducationTelecommunicationsVehicular Technology All disciplines
Adaptive and personalized learning 12----25.008.3325.00-8.33-8.33-8.338.338.33--17.39
Chatbots and Virtual assistants 0------------------
Cloud computing 2-------50.00------50.00--2.90
Digital accreditations (badges, free and paid digital diplomas) 0------------------
Digital fabrication and makerspaces 0------------------
Digital Twins 3-----66.67--------33.33--4.35
Games & Serious games to foster student's engagement and motivation 1----------100.00------1.45
Intelligent tutoring system 7-14.29--28.5714.2914.2914.2914.29--------10.14
Internet of Things use in the classroom/laboratory 5-20.00----20.0020.0020.00-----20.00--7.25
Learning analytics 9-11.11--22.22-33.33-11.11---11.11-11.11--13.04
Massive Open Online Courses (MOOCs) 2----50.00-50.00----------2.90
Mobile apps 1-------100.00---------1.45
Open Educational Resources and Practices 5----40.00-20.0020.00------20.00--7.25
Peer online assessment 0------------------
Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) 3----33.33-33.3333.33---------4.35
Remote labs (hardware manipulation through a web) 3----33.33-33.33------33.33---4.35
Robotics in the classroom to enhance student motivation 1-------------100.00---1.45
Virtual labs (web-based simulation software) 2-----50.00--50.00--------2.90
XR and immersive environments 3-----33.33----33.33-33.33----4.35
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