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Survey results 2019 by technologies for Technology and Engineering Education and The Worldwide. N=66 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning19.7015.3846.1538.4630.7723.08-7.69-38.46
Chatbots and Virtual assistants3.03-100.00-50.00-50.00---
Cloud computing6.0675.0025.00---50.0025.0025.00-
Digital accreditations (badges, free and paid digital diplomas)6.0625.0025.0050.0025.0025.00--50.00-
Digital Twins----------
Distributed remote labs (federated remote labs)----------
Games & Serious games to foster student's engagement and motivation9.0966.6733.33-33.3350.00---16.67
Intelligent tutoring system1.52--100.00100.00-----
Internet of Things applications and its use in the classroom/laboratory9.0916.6766.6716.67--66.67-33.33-
Learning analytics 7.5840.0020.0040.0040.0040.00--20.00-
Massive Open Online Courses7.5880.00-20.0020.0020.00-20.00-40.00
Mobile apps4.55100.00------33.3366.67
Open Educational Resources and Practices10.6142.8642.8614.2928.5714.2914.29-14.2928.57
Peer online assessment----------
Remote labs4.55-100.00--33.33--66.67-
Robotics in the classroom to enhance student motivation7.5860.0020.0020.0020.0040.00--20.0020.00
Virtual labs1.52-100.00----100.00--
XR and immersive environments1.52-100.00----100.00--
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