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Survey results 2019 by technologies for Robotics and The Worldwide. N=6 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning16.67--100.00----100.00-
Chatbots and Virtual assistants----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
Digital Twins----------
Distributed remote labs (federated remote labs)16.67-100.00----100.00--
Games & Serious games to foster student's engagement and motivation----------
Intelligent tutoring system16.67--100.00----100.00-
Internet of Things applications and its use in the classroom/laboratory----------
Learning analytics ----------
Massive Open Online Courses----------
Mobile apps----------
Open Educational Resources and Practices16.67100.00---100.00----
Peer online assessment----------
Remote labs----------
Robotics in the classroom to enhance student motivation33.3350.0050.00--50.00---50.00
Virtual labs----------
XR and immersive environments----------
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